The VS Gaming Masters Qualifiers are reaching the final stages with the last two Ruby Proving Grounds being the Genesis and DO-OR-DIE cups. If your team still wishes to battle it out, time is of the essence.
PSA: To clear up any confusion, it must be noted that the Masters Cup and the Masters Final are two separate events with two separate qualifiers.Teams that want to compete in the upcoming Masters Final will need to go through the Amber (concluded) and Ruby (on going) cups.
This means that even teams that qualified from the Sapphire and Emerald qualifiers will need to go through the Amber or Ruby qualification series if they want to go to the Final Masters event.
TL:DR – Teams that qualified for the first Community Shield (Masters Cup) event will still need to compete in the Amber and Ruby series in order to qualify for the second Community Shield event: The Masters & Championship Qualifier.
There are just two more cups remain in the Ruby Showdown series, which is the last of the Masters qualifier events, with registration for the Genesis Proving Ground closing on 21 May at 11:45 pm.
Ruby Genesis Proving Grounds Registration:
After the Ruby Genesis Proving Ground Cup, there will be the last DO-OR-DIE Proving Ground cup for 2017, which is the last chance to make it into the Ruby Showdown and a chance at competing in the second Community Shield, which progresses towards the Masters Grand Final later this year.
Stay tuned for more updates and news about the Ruby Proving Grounds.
Copyright © 2008-2016 DGL Management. All Rights Reserved.
10.1.Telkom Digital Gaming League recognises and respects your right to privacy. Accordingly, where we obtain personal information about you, we are committed to the protection of that information and its appropriate use.
10.2.In certain cases, when using the Site, you may be requested to provide us with personal information. Other information about you may also be obtained automatically as you navigate through the Site. This includes, but is not necessarily limited to your Internet protocol address, the software that you are using to browse the Internet and your domain. This may assist us to manage the Site and provide functionality to you. We do not use this information for direct marketing or solicitation of business from visitors to the Site.
10.3."Cookies" accessed or stored by the Site may retain personal information including your name, e-mail address, postal address and telephone number, but you have the choice to switch off "cookies" on your computer. Any "cookie" used by the Site is not accessible to other websites.
10.4.No personal information gathered by us about you will be shared with any other person or entity, save as provided in this privacy statement or as required by law.
10.5.We do not send spam.
10.6.The security of your personal information is protected by secure firewall and database architecture. Your personal information may only be accessed by Telkom Digital Gaming League personnel who have a legitimate business reason to do so and personal information can be made public or private by editing your profile settings. Please however be aware that should there be communication between Telkom Digital Gaming League and you over the Internet, such communications can be accessed by other Internet users. Please therefore do not use e-mail to communicate with us should you wish to include information in that communication that you require to be kept confidential.